Takes the hits so nobody else has to. Bash for one target, Magnum Break when the wave stacks up.
Four jobs. Three fight at a time.
No Novice stage — you start as the class you want to play. Everyone else waits on the bench, keeps their gear, and swaps in whenever you like.
Bolts, and the elements to aim them with. Frost Diver freezes a monster solid — and anything fire thaws it again.
Double Strafe from the back rank. Never trades a blow it does not have to.
Heal, Blessing, Increase AGI. Keeps the party standing and turns the undead into a farming route.
Fifty-three monsters across ten maps
Every one of them drops its own card, and every card goes in a slot. Fields first, then the caves, then whatever is guarding the bottom of them.
Five MVPs
Optional, dangerous, and the only things in the game that will wipe a party that walked in under-levelled.
Close the tab. It keeps going.
The party fought for 3h 0m — offline runs at 60% rate, drops no cards, and banks at most 12h.
It banks up to twelve hours
Long enough that a night’s sleep pays, short enough that the game is still worth opening.
No cards while you are gone
Cards are the collection, and the collection is a reason to come back and watch.
Everything is on the record
Kills, zeny, every item and every level, itemised the moment you return.
It plays itself — and every switch is yours
Idle does not mean you have no say. Each of these runs on its own by default, and each one can be taken back in Settings.
Gear, skills and cards
Drop rates follow RO’s own tables, so gear is a find rather than a delivery — and the bag is the client’s, slots and all.
Weapons, armour, headgear and the potions it buys itself. Anything it will not wear is sold before the bag fills.
One card per monster, fifty in all. Every card goes in a slot, and a slotted weapon is worth keeping even when a better one drops.
Pre-renewal maths, honestly
ASPD the way it works
Off AGI and DEX, and attacks per second are 50 / (200 − ASPD) — not a made-up curve that turns level 10 into a windmill.
Cast time cut by DEX
Variable cast falls away as DEX climbs and reaches zero at 150, exactly as it should.
Soft and hard DEF
One reduces by percentage, the other subtracts flat. Both are in there, doing their jobs.
Element, size and race
The full matrices. Fire thaws a frozen monster; a dagger and a two-hander do not hit a Large the same way.
Status ATK and MATK
Built from stats and weapon, with the min/max spread MATK actually has.
HIT, FLEE and crit
On the same scale as the player’s, so a monster’s level means something.
Four tasks. Then a place in the queue.
Invite-only for now — finish the tasks and you get ten codes of your own.