Takes the hits so nobody else has to. Bash for one target, Magnum Break when the wave stacks up.
The token, live and honest
Read straight from the chain and the game server, refreshed every minute — supply, burns, price, holders, and who is playing right now.
Recent marketplace sales
Real trades between players, priced in $ZENY. The 10% marketplace fee on every sale is burned — that is the burn log above.
Six jobs, each with a 2nd class
No Novice stage — start as the class you want, then advance to its 2nd job at Job 40. Three fight at a time; the rest wait on the bench, keep their gear, and swap in whenever you like.
Bolts, and the elements to aim them with. Frost Diver freezes a monster solid — and anything fire thaws it again.
Double Strafe from the back rank. Never trades a blow it does not have to.
Heal, Blessing, Increase AGI. Keeps the party standing and turns the undead into a farming route.
Swings an axe and prints money. Mammonite hits like a truck, and every kill in the party is worth more with one along.
The fastest hands in the game. Double Attack turns the swing rate into something closer to double, and almost nothing lands on it.
245 monsters across 134 maps
Twenty-seven regions, from the Prontera fields to the depths of Glast Heim and Thanatos Tower. Every monster drops its own card, and every card goes in a slot. A route through the game, a sample of it below.
Twelve MVPs
Optional, dangerous, and the only things that will wipe a party that walked in under-levelled — Orc Hero, Orc Lord, Osiris, Mistress, Pharaoh, Amon Ra, Moonlight Flower, Eddga, Dark Lord, Baphomet, Samurai Specter and Memory of Thanatos.
Close the tab. It keeps going.
Fought for 3h 0m — offline runs at 60% rate, drops no cards, and banks at most 12h.
It banks up to twelve hours
Long enough that a night’s sleep pays, short enough that the game is still worth opening.
No cards while you are gone
Cards are the collection, and the collection is a reason to come back and watch.
Everything is on the record
Kills, zeny, every item and every level, itemised the moment you return.
It plays itself — and every switch is yours
Idle does not mean you have no say. Each of these runs on its own by default, and each one can be taken back in Settings.
Gear, skills and cards
Drop rates follow RO’s own tables, so gear is a find rather than a delivery. Over 300 pieces of gear, 71 skills across twelve jobs, and 224 cards to collect — and the bag is the client’s, slots and all.
Weapons, armour, headgear and the potions it buys itself. Anything it will not wear is sold before the bag fills.
224 cards, one per monster. Every card goes in a slot, and a slotted weapon is worth keeping even when a better one drops.
Seventy-one skills across all twelve jobs — every 2nd class brings its own, on their own on/off switches.
Pre-renewal maths, honestly
ASPD the way it works
Off AGI and DEX, and attacks per second are 50 / (200 − ASPD) — not a made-up curve that turns level 10 into a windmill.
Cast time cut by DEX
Variable cast falls away as DEX climbs and reaches zero at 150, exactly as it should.
Soft and hard DEF
One reduces by percentage, the other subtracts flat. Both are in there, doing their jobs.
Element, size and race
The full matrices. Fire thaws a frozen monster; a dagger and a two-hander do not hit a Large the same way.
Status ATK and MATK
Built from stats and weapon, with the min/max spread MATK actually has.
HIT, FLEE and crit
On the same scale as the player’s, so a monster’s level means something.